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<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-attribs">Public 属性</a> &#124;
<a href="#pri-methods">Private 成员函数</a> &#124;
<a href="class_o_n___nurbs_cage-members.html">所有成员列表</a>  </div>
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<div class="title">ON_NurbsCage类 参考</div>  </div>
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类 ON_NurbsCage 继承关系图:</div>
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Public 成员函数</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_NurbsCage</b> (int dim, bool is_rat, int order0, int order1, int order2, int cv_count0, int cv_count1, int cv_count2)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_NurbsCage</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;bbox, int order0, int order1, int order2, int cv_count0, int cv_count1, int cv_count2)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_NurbsCage</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> *box_corners, int order0, int order1, int order2, int cv_count0, int cv_count1, int cv_count2)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_NurbsCage</b> (const <a class="el" href="class_o_n___bezier_cage.html">ON_BezierCage</a> &amp;src)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_NurbsCage</b> (const <a class="el" href="class_o_n___nurbs_cage.html">ON_NurbsCage</a> &amp;src)</td></tr>
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<a class="el" href="class_o_n___nurbs_cage.html">ON_NurbsCage</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___nurbs_cage.html">ON_NurbsCage</a> &amp;src)</td></tr>
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<a class="el" href="class_o_n___nurbs_cage.html">ON_NurbsCage</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___bezier_cage.html">ON_BezierCage</a> &amp;src)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsValid</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> *text_log=NULL) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Dump</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> &amp;text_log) const</td></tr>
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ON::object_type&#160;</td><td class="memItemRight" valign="bottom"><b>ObjectType</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;xform)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsDeformable</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>MakeDeformable</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsParallelogram</b> (double tolerance) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Create</b> (int dim, bool is_rat, int order0, int order1, int order2, int cv_count0, int cv_count1, int cv_count2)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Create</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;bbox, int order0, int order1, int order2, int cv_count0, int cv_count1, int cv_count2)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Create</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> *box_corners, int order0, int order1, int order2, int cv_count0, int cv_count1, int cv_count2)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Destroy</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>EmergencyDestroy</b> ()</td></tr>
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<a class="el" href="class_o_n___nurbs_surface.html">ON_NurbsSurface</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>IsoSurface</b> (int dir, double c, <a class="el" href="class_o_n___nurbs_surface.html">ON_NurbsSurface</a> *srf=0) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Trim</b> (int dir, const <a class="el" href="class_o_n___interval.html">ON_Interval</a> &amp;domain)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Extend</b> (int dir, const <a class="el" href="class_o_n___interval.html">ON_Interval</a> &amp;domain)</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>PointAt</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> rst) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsRational</b> () const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>CVSize</b> () const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Order</b> (int dir) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>CVCount</b> (int) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>CVCount</b> (void) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>KnotCount</b> (int dir) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Degree</b> (int dir) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>SpanCount</b> (int dir) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetSpanVector</b> (int dir, double *span_vector) const</td></tr>
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double *&#160;</td><td class="memItemRight" valign="bottom"><b>CV</b> (int i, int j, int k) const</td></tr>
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ON::point_style&#160;</td><td class="memItemRight" valign="bottom"><b>CVStyle</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>Weight</b> (int i, int j, int k) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetWeight</b> (int i, int j, int k, double w)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCV</b> (int i, int j, int k, ON::point_style, const double *)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCV</b> (int i, int j, int k, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;point)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCV</b> (int i, int j, int k, const <a class="el" href="class_o_n__4d_point.html">ON_4dPoint</a> &amp;hpoint)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCV</b> (int i, int j, int k, ON::point_style, double *) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCV</b> (int i, int j, int k, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCV</b> (int i, int j, int k, <a class="el" href="class_o_n__4d_point.html">ON_4dPoint</a> &amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetKnot</b> (int dir, int knot_index, double knot_value)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>Knot</b> (int dir, int knot_index) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ZeroCVs</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>MakeRational</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>MakeNonRational</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsClosed</b> (int) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsPeriodic</b> (int) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsSingular</b> (int) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>GrevilleAbcissa</b> (int dir, int gindex) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ReserveCVCapacity</b> (int cv_capacity)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ReserveKnotCapacity</b> (int dir, int cv_capacity)</td></tr>
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<tr class="inherit_header pub_methods_class_o_n___geometry"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_o_n___geometry')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_o_n___geometry.html">ON_Geometry</a></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_Geometry</b> (const <a class="el" href="class_o_n___geometry.html">ON_Geometry</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___geometry.html">ON_Geometry</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___geometry.html">ON_Geometry</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a>&#160;</td><td class="memItemRight" valign="bottom"><b>BoundingBox</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoundingBox</b> (<a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;bbox, int bGrowBox=false) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoundingBox</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;bbox_min, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;bbox_max, int bGrowBox=false) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Rotate</b> (double sin_angle, double cos_angle, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;rotation_axis, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;rotation_center)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Rotate</b> (double rotation_angle, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;rotation_axis, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;rotation_center)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Translate</b> (const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;translation_vector)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Scale</b> (double scale_factor)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>ClearBoundingBox</b> ()</td></tr>
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virtual ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>SwapCoordinates</b> (int i, int j)</td></tr>
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virtual ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>HasBrepForm</b> () const</td></tr>
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virtual <a class="el" href="class_o_n___brep.html">ON_Brep</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>BrepForm</b> (<a class="el" href="class_o_n___brep.html">ON_Brep</a> *brep=NULL) const</td></tr>
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virtual ON_COMPONENT_INDEX&#160;</td><td class="memItemRight" valign="bottom"><b>ComponentIndex</b> () const</td></tr>
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virtual bool&#160;</td><td class="memItemRight" valign="bottom"><b>EvaluatePoint</b> (const class <a class="el" href="class_o_n___obj_ref.html">ON_ObjRef</a> &amp;objref, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P) const</td></tr>
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<tr class="inherit_header pub_methods_class_o_n___object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_o_n___object')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_o_n___object.html">ON_Object</a></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>CopyFrom</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> *src)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_Object</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>EmergencyDestroy</b> ()</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>MemoryRelocate</b> ()</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsKindOf</b> (const <a class="el" href="class_o_n___class_id.html">ON_ClassId</a> *pClassId) const</td></tr>
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virtual <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ModelObjectId</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserString</b> (const wchar_t *key, const wchar_t *string_value)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserStrings</b> (int count, const <a class="el" href="class_o_n___user_string.html">ON_UserString</a> *user_strings, bool bReplace)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserString</b> (const wchar_t *key, <a class="el" href="class_o_n__w_string.html">ON_wString</a> &amp;string_value) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStrings</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n___user_string.html">ON_UserString</a> &gt; &amp;user_strings) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStringKeys</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n__w_string.html">ON_wString</a> &gt; &amp;user_string_keys) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>UserStringCount</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>AttachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>DetachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserData</b> (const <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> &amp;userdata_uuid) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>PurgeUserData</b> ()</td></tr>
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<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>FirstUserData</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>TransformUserData</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;xform)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>CopyUserData</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>MoveUserData</b> (<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
<tr class="memitem:a3fc8f5e8d327ccf0248cacd55ec577e2"><td class="memItemLeft" align="right" valign="top"><a id="a3fc8f5e8d327ccf0248cacd55ec577e2"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>m_dim</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_is_rat</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_order</b> [3]</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_cv_count</b> [3]</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_knot_capacity</b> [3]</td></tr>
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double *&#160;</td><td class="memItemRight" valign="bottom"><b>m_knot</b> [3]</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_cv_stride</b> [3]</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_cv_capacity</b></td></tr>
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double *&#160;</td><td class="memItemRight" valign="bottom"><b>m_cv</b></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
Private 成员函数</h2></td></tr>
<tr class="memitem:abbbe8f7f069400b5ac63fd87818c2451"><td class="memItemLeft" align="right" valign="top"><a id="abbbe8f7f069400b5ac63fd87818c2451"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>ON_OBJECT_DECLARE</b> (<a class="el" href="class_o_n___nurbs_cage.html">ON_NurbsCage</a>)</td></tr>
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